Brief

Erection of the Vatican obelisk in 1586 by means of a lifting tower
1. Architectural Choreography

The first part of the project includes both research and production. The members will learn advanced modelling skills and animation techniques. 

We will begin the project by analysing manmade performative constructions like opera houses and industries in order to gain knowledge about how physical constructions at architectural scales can move and how many agents such as cranes and machines act in symbiosis in a precise choreography. The chosen performative construction, a container port for instance will be 3D modelled in order to be able to create an animation using Bongo Animation that shows the choreography in its entirety, the arrival of a ship, the moving gantry, the placing of a container on a truck and so on. This will be done both to understand the complex choreography but also to learn animation and modelling skills. After the performative construction has been animated to express the practical purpose another animation will be made in order to change the purpose from practical to performative. From which angles, and in which sequence will a container port look like a rock concert, or a dance? This final animation will be the start for the performative project.

We will follow these steps during the first part of the project.

  • Chose a construction that is transformable, works as a choreographed and coordinated system and includes a sophisticated kinetic movement. Could be a construction in the entertainment business, in an industry, in infrastructure etc. 
  • Research the chosen construction concerning its physical implications regarding everything from energy consumption to materials.
  • Produce diagrammatic sketches of the construction. This will be done in order to learn how the system and choreography works and which are the important parts.
  • Produce a 3D model of the construction using Rhinoceros 3D
  • Analyse the construction in its entirety and produce diagrams that explains the choreography using Rhino and Illustrator.
  • Produce renderings Using Maxwell Render of the construction elements and as an entirety.   
  • Use Adobe Photoshop in order to produce collages where people and objects can be added as well as other atmospheric qualities. 
  • Produce an animation using Bongo Animation that exhibits the full choreography and the purpose of the transformable system.
  • Using the same 3D model and the same movements, but changing the sequence, duration, camera angles, light, colours etc produce a new animation that changes the purpose of the construction and ads new qualities that could be described as performative. 
  • Produce the two final Videos with the film post production tool Adobe After Effects. Here effects, sounds and atmospheric qualities will be added.  





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